Hello, and welcome to Tales from the All-Hero Challenge! A daily segment in which certified “Dota-noob” Gorillanator tells of his quest to finish Dota 2’s all-hero challenge, where you have to win at least one game with every single hero. Today we’re looking at Puck, the... erm.. uh... thing.
Also, sorry about being late today. I was pretty busy all day today and yesterday, and when I did get the chance to play Puck, I ended up losing.
Also, I’m changing how these are formatted. Instead of talking about the game first and the Hero’s mechanics last, I’m going to talk about the mechanics first and the game last so that there’s a better understanding of what I’m doing.
Puck is an odd thing to talk about. To a person that’s never played as it or ever played Dota to begin with, he sounds incredibly complex. Don’t worry, that only happens because Puck is in fact incredibly complex. His abilities are only semi-good when used by themselves, but great when used together in whimsical combos. This makes his early game incredibly weak, but his late game really powerful.
Also, he has 5 spells, but don’t be intimidated- the D spell connects to the Q spell.
On that note, Puck’s Q is a skillshot- something you don’t see often in Dota 2. It phases through anything it touches and deals 280 damage at its max level. It has a range of roughly 1800, which is great thanks to Puck’s D. Puck’s D lets you teleport to the orb summoned by the Q, and is kind of like a neat little built in blink dagger.
Puck’s W is a little puff of fairy dust around him that deals up to 280 damage at its max level and silences anyone it hits. It’s pretty neat against some of the more powerful melee heroes.
Puck’s E lets him teleport to another dimension for 3.25 seconds max, making him both invisible and untargetable. The catch is that you can’t move or use your abilities, but it’s great for dodging pretty much everything.
Puck’s R summons an AoE “dream coil” that attaches itself to any enemies within the area it was cast in. It briefly stuns them and does damage, but if they go too far and break the coil, they get stunned for even longer and take additional damage. It’s great to use in combination with his Q, as you can dream coil the enemies and then teleport out.
As I said earlier, Puck’s early game is pretty weak. Luckily for me, however, the enemy Huskar is playing extremely aggressively and almost dies within the first minute. This was during the early point where my basic attacks do more damage then my abilities, but it’s fine because I’m using my E to take a second long vacation into alternate dimensions and dodge Huskar’s spears.
Puck is weird like that.
However, when he DOES come back, I manage to get the kill as a result of him carelessly tower diving and tanking minions. I managed to just catch him with my Q, and then use my D to teleport to him and finish him off with my W. It’s a combo I end up using a lot throughout the game.
Of course, my Q & D combo leads to all sorts of shenanigans, especially when I end up getting blink dagger. Someone will almost get a kill before the enemy can get away, but never fear, Puck is here! All you have to do is blink dagger, Q, D and then realize that if your Q didn’t hit them you’re screwed because you maxed your E second and thus your W does no damage and so you have no way to defeat the enemy.
Oh, and at one point I got stuck in a tree.
Aside from that, I ended up pulling off a lot of sick combos with my ultimate. At one point, all of the phantom lancers were bunched up in a corner chasing after our entire team. There were like 15 of them, and so it was pretty insane. However, I used my Q and hit nearly all of them, doing considerably large amounts of damage to the illusions. I teleported to them with my D and then trapped them all in a dream coil, stunning them all and letting our team get away.
The rest of the game was kind of weird in the sense that it was like the new Fantastic Four movie. [SPOILERS] Everyone did their own thing for a good first half of the game, then got together for like five minutes and pushed to barracks. After that we kind of lost Victor in the enemy base, but he didn’t really come back until the last 5 or so minutes where he was super evil and did super evil things for no apparent reason other than the fact that we needed a villain. Meanwhile Ben was standing there the whole time like “screw you guys. I mean, really, you woke me up at 4 AM, dragged me to an alternate dimension, turned me into a rock monster and cut off all communication with me for like a year and now you expect me to be friendly so that we can stop the inexplicable ultimate evil that you guys kinda created and did nothing about? Yeah, that seems cool. I’m in.”
Oh, and then we fought for like 30 seconds and destroyed the enemy ancient.
Fantastic Four was a bad movie. [SPOILERS OVER]
Wait, where was I? Oh yeah, we were at the barracks. Here’s where things started to get a little weird. The game began to slow down as we weren’t really steamrolling as hard, so we decided to push out every lane and take out every enemy that came our way. The game didn’t really start to advance until the biggest creep wave ever came along.
The biggest creep wave ever started out as a boy band in the mid-90’s. Their success and amazing sales along with their extremely large fanbase that rivaled that of the Beatles earned their time in the spotlight the title of “Biggest Musical Phenomenon Ever.” It was largely mistaken as a hyperbole instead of wordplay and lead to confusion. However, the band continued to go on, making such famous albums as Blink Daggered into my Heart and The Love Ballad of a Carry and their Support in the Off Lane.
Toward the end of 1997, they were at their peak. The fanbase had grown so large and popular that they thought they could do anything. People were beginning to question how long they would last when their third smash hit album, I Auto Attacked and Missed my Last Hit was released.
Disaster struck in 2000 when they began to transition to heavy metal, losing millions of dedicated fans. The infamous Aegis of the Undying album was heavily panned by critics and fans alike. The band, like many others before and after them, had dove into the fountain of the unknown, and while this leads some to success, it leads others to failure. After one more attempted album, titled GGWP, the band disbanded. Two of the members, MELEE CREEP #37 and CASTER CREEP #164 joined together to make the EDM/House sensation known as “Mechanical Creep,” while the rest of the band either quit completely or participated in an ill-conceived comeback album released in 2007 called Buy Back for 1995 that went widely unnoticed.
So there you have it, my game as Puck. Well, more like 5 minutes of my game as Puck and then a rant about Fantastic Four and some story about a huge creep wave that ended up taking out the ancient turrets. So, what do I think of Puck? He’s really hard to get down. His abilities are complex and need to be used in combination with each other, making him not the most player-friendly hero. So, why did it sound like I enjoyed him? He’s so much fun! Once you really get his mechanics down, the game is a blast, using blink dagger, his Q, and his ultimate to really help out the team and deal some damage of your own. That’s why I give Puck 10 Josh Tranks out of 10.
FINAL PUCK SCORE: 12/5/19
FINAL GAME SCORE: 59 TO 26
NEXT HERO: URSA
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